JDK | JRE | JVM |
It stands for Java Development Kit. | It stands for Java Runtime Environment. | It stands for Java Virtual Machine. |
It is the tool necessary to compile, document and package Java programs. | JRE refers to a runtime environment in which Java bytecode can be executed. | It is an abstract machine. It is a specification that provides a run-time environment in which Java bytecode can be executed. |
It contains JRE + development tools. | It’s an implementation of the JVM which physically exists. | JVM follows three notations: Specification, Implementation, and Runtime Instance. |
main() in Java is the entry point for any Java program. It is always written as public static void main(String[] args).
Java is called platform independent because of its byte codes which can run on any system irrespective of its underlying operating system.
Java is not 100% Object-oriented because it makes use of eight primitive data types such as boolean, byte, char, int, float, double, long, short which are not objects.
Wrapper classes convert the Java primitives into the reference types (objects). Every primitive data type has a class dedicated to it. These are known as wrapper classes because they “wrap” the primitive data type into an object of that class. Refer to the below image which displays different primitive type, wrapper class and constructor argument.
In Java, constructor refers to a block of code which is used to initialize an object. It must have the same name as that of the class. Also, it has no return type and it is automatically called when an object is created.
There are two types of constructors:
Singleton class is a class whose only one instance can be created at any given time, in one JVM. A class can be made singleton by making its constructor private.
ArrayList | Vector |
---|---|
Array List is not synchronized. | Vector is synchronized. |
Array List is fast as it’s non-synchronized. | Vector is slow as it is thread safe. |
If an element is inserted into the Array List, it increases its Array size by 50%. | Vector defaults to doubling size of its array. |
Array List does not define the increment size. | Vector defines the increment size. |
Array List can only use Iterator for traversing an Array List. | Vector can use both Enumeration and Iterator for traversing. |
Equals() method is defined in Object class in Java and used for checking equality of two objects defined by business logic.
“==” or equality operator in Java is a binary operator provided by Java programming language and used to compare primitives and objects. public boolean equals(Object o) is the method provided by the Object class. The default implementation uses == operator to compare two objects. For example: method can be overridden like String class. equals() method is used to compare the values of two objects.
The major difference between Heap and Stack memory are:
Features | Stack | Heap |
---|---|---|
Memory | Stack memory is used only by one thread of execution. | Heap memory is used by all the parts of the application. |
Access | Stack memory can’t be accessed by other threads. | Objects stored in the heap are globally accessible. |
Memory Management | Follows LIFO manner to free memory. | Memory management is based on the generation associated with each object. |
Lifetime | Exists until the end of execution of the thread. | Heap memory lives from the start till the end of application execution. |
Usage | Stack memory only contains local primitive and reference variables to objects in heap space. | Whenever an object is created, it’s always stored in the Heap space. |
Packages in Java, are the collection of related classes and interfaces which are bundled together. By using packages, developers can easily modularize the code and optimize its reuse. Also, the code within the packages can be imported by other classes and reused. Below I have listed down a few of its advantages:
Java doesn’t use pointers because they are unsafe and increases the complexity of the program. Since, Java is known for its simplicity of code, adding the concept of pointers will be contradicting. Moreover, since JVM is responsible for implicit memory allocation, thus in order to avoid direct access to memory by the user, pointers are discouraged in Java.
JIT stands for Just-In-Time compiler in Java. It is a program that helps in converting the Java bytecode into instructions that are sent directly to the processor. By default, the JIT compiler is enabled in Java and is activated whenever a Java method is invoked. The JIT compiler then compiles the bytecode of the invoked method into native machine code, compiling it “just in time” to execute. Once the method has been compiled, the JVM summons the compiled code of that method directly rather than interpreting it. This is why it is often responsible for the performance optimization of Java applications at the run time.
In Java, access modifiers are special keywords which are used to restrict the access of a class, constructor, data member and method in another class. Java supports four types of access modifiers:
Modifier | Default | Private | Protected | Public |
Same class | YES | YES | YES | YES |
Same Package subclass | YES | NO | YES | YES |
Same Package non-subclass | YES | NO | YES | YES |
Different package subclass | NO | NO | YES | YES |
Different package non-subclass | NO | NO | NO | YES |
A class in Java is a blueprint which includes all your data. A class contains fields (variables) and methods to describe the behavior of an object. Let’s have a look at the syntax of a class.
class Abc
{member variables // class body
methods}
An object is a real-world entity that has a state and behavior. An object has three characteristics:
An object is created using the ‘new’ keyword. For example:
ClassName obj = new ClassName();
Object-oriented programming or popularly known as OOPs is a programming model or approach where the programs are organized around objects rather than logic and functions. In other words, OOP mainly focuses on the objects that are required to be manipulated instead of logic. This approach is ideal for the programs large and complex codes and needs to be actively updated or maintained.
Object-Oriented Programming or OOPs is a programming style that is associated with concepts like:
In Java, a local variable is typically used inside a method, constructor, or a block and has only local scope. Thus, this variable can be used only within the scope of a block. The best benefit of having a local variable is that other methods in the class won’t be even aware of that variable.
if(x > 100) {String test = "Edureka";} |
Whereas, an instance variable in Java, is a variable which is bounded to its object itself. These variables are declared within a class, but outside a method. Every object of that class will create it’s own copy of the variable while using it. Thus, any changes made to the variable won’t reflect in any other instances of that class and will be bound to that particular instance only.
1234 | class Test{ public String EmpName; public int empAge; } |
Methods | Constructors |
1. Used to represent the behavior of an object | 1. Used to initialize the state of an object |
2. Must have a return type | 2. Do not have any return type |
3. Needs to be invoked explicitly | 3. Is invoked implicitly |
4. No default method is provided by the compiler | 4. A default constructor is provided by the compiler if the class has none |
5. Method name may or may not be same as class name | 5. Constructor name must always be the same as the class name |
final is a special keyword in Java that is used as a non-access modifier. A final variable can be used in different contexts such as:
When the final keyword is used with a variable then its value can’t be changed once assigned. In case the no value has been assigned to the final variable then using only the class constructor a value can be assigned to it.
When a method is declared final then it can’t be overridden by the inheriting class.
break | continue |
1. Can be used in switch and loop (for, while, do while) statements | 1. Can be only used with loop statements |
2. It causes the switch or loop statements to terminate the moment it is executed | 2. It doesn’t terminate the loop but causes the loop to jump to the next iteration |
3. It terminates the innermost enclosing loop or switch immediately | 3. A continue within a loop nested with a switch will cause the next loop iteration to execute |
Example break:
12345678 | for ( int i = 0 ; i < 5 ; i++) { if (i == 3 ) { break ; } System.out.println(i); } |
Example continue:
12345678 | for ( int i = 0 ; i < 5 ; i++) { if (i == 2 ) { continue ; } System.out.println(i); } |
An infinite loop is an instruction sequence in Java that loops endlessly when a functional exit isn’t met. This type of loop can be the result of a programming error or may also be a deliberate action based on the application behavior. An infinite loop will terminate automatically once the application exits.
For example:
12345678 | public class InfiniteForLoopDemo { public static void main(String[] arg) { for (;;) System.out.println( "Welcome to Edureka!" ); // To terminate this program press ctrl + c in the console. } } |
In Java, super() and this(), both are special keywords that are used to call the constructor.
this() | super() |
1. this() represents the current instance of a class | 1. super() represents the current instance of a parent/base class |
2. Used to call the default constructor of the same class | 2. Used to call the default constructor of the parent/base class |
3. Used to access methods of the current class | 3. Used to access methods of the base class |
4. Used for pointing the current class instance | 4. Used for pointing the superclass instance |
5. Must be the first line of a block | 5. Must be the first line of a block |
Java String pool refers to a collection of Strings which are stored in heap memory. In this, whenever a new object is created, String pool first checks whether the object is already present in the pool or not. If it is present, then the same reference is returned to the variable else new object will be created in the String pool and the respective reference will be returned.
Static Method | Non-Static Method |
1. The static keyword must be used before the method name | 1. No need to use the static keyword before the method name |
2. It is called using the class (className.methodName) | 2. It is can be called like any general method |
3. They can’t access any non-static instance variables or methods | 3. It can access any static method and any static variable without creating an instance of the class |
In Java, constructor chaining is the process of calling one constructor from another with respect to the current object. Constructor chaining is possible only through legacy where a subclass constructor is responsible for invoking the superclass’ constructor first. There could be any number of classes in the constructor chain. Constructor chaining can be achieved in two ways:
Q28. Difference between String, String Builder, and String Buffer.
Factor | String | String Builder | String Buffer |
Storage Area | Constant String Pool | Heap Area | Heap Area |
Mutability | Immutable | Mutable | Mutable |
Thread Safety | Yes | Yes | No |
Performance | Fast | Slow | Fast |
The Java ClassLoader is a subset of JVM (Java Virtual Machine) that is responsible for loading the class files. Whenever a Java program is executed it is first loaded by the classloader. Java provides three built-in classloaders:
In Java, string objects are immutable in nature which simply means once the String object is created its state cannot be modified. Whenever you try to update the value of that object instead of updating the values of that particular object, Java creates a new string object. Java String objects are immutable as String objects are generally cached in the String pool. Since String literals are usually shared between multiple clients, action from one client might affect the rest. It enhances security, caching, synchronization, and performance of the application.
Array | ArrayList |
---|---|
Cannot contain values of different data types | Can contain values of different data types. |
Size must be defined at the time of declaration | Size can be dynamically changed |
Need to specify the index in order to add data | No need to specify the index |
Arrays are not type parameterized | Arraylists are type |
Arrays can contain primitive data types as well as objects | Arraylists can contain only objects, no primitive data types are allowed |
In Java, Map is an interface of Util package which maps unique keys to values. The Map interface is not a subset of the main Collection interface and thus it behaves little different from the other collection types. Below are a few of the characteristics of Map interface:
In Java, the collection is a framework that acts as an architecture for storing and manipulating a group of objects. Using Collections you can perform various tasks like searching, sorting, insertion, manipulation, deletion, etc. Java collection framework includes the following:
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